Einhander (PS1)

=='''&nbsp Einhänder '''== Einhänder (アインハンダー ?) is a scrolling shooter developed by Squaresoft for the PlayStation console. It was released in Japan on November 20, 1997 and in North America on April 30, 1998. It was also re-released for the Japanese PlayStation Network on June 25, 2008. The name Einhänder is German for "single-handed", a reference to a sword, here used to refer to the single manipulator arm possessed by the player's spacecraft.

The game is set in a fictional future during a war between the Earth and the Moon. The player is part of the Moon's forces and must invade enemy territories to gather reconnaissance and enemy weapons. The music of the game was composed in electro/techno style by Kenichiro Fukui and was published in Japan as a soundtrack album. The game received positive reviews from critics, who praised its gameplay and graphics, but felt the game's short duration and lack of two-player mode were minor flaws.

Gameplay
Einhänder is a shoot 'em up game of the scrolling shooter subgenre in the tradition of games like Gradius, in which the player controls a fighter spacecraft that must destroy enemy crafts in side-scrolling levels. The game's graphics are in "2.5D"; that is in 3D with occasional shifting of camera angles, but with player's movement restricted to a two-dimensional plane. Pre-rendered full motion videos are used to illustrate pivotal scenes between stages.[2]

The player can choose between multiple difficulty settings and three different models of "Einhänder" fighter, in addition to two secret ones.[3] The Japanese version also features a difficulty setting called "Free", which grants unlimited continues but disables the score.[1] The player's fighter can move at different speeds and is equipped with a default machine gun as well as a manipulator arm, which is used to collect gunpods left by destroyed enemies. Gunpods have varying amounts of power, ammunition and range, and include cannons, guided missile launchers, aircraft-sized lightsabers and other types of weapons.[3] Gunpods depleted of ammunition are discarded. They can be switched between an overhead and below-the-belly position, causing them to fire at different angles or directions.[1] Most stages have a middle boss and an end boss, which often possess a main core and individual parts that can be destroyed.[2]

The game's score system is based on a multiplier bar and a hit gauge counter. As the player destroys enemy cores, the hit counter increases. Points awarded for destroyed cores are multiplied by the value of the hit counter. The counter decreases when the player stops destroying cores. However, if the multiplier reaches a certain amount it will begin to flash, awarding large point bonuses for any cores destroyed during this short period of time.[1]