Hangar

This is the Hangar. Here you can find details on ships that Einhänder pilots can fly. Also, secret ships will be covered here, but only their characteristics when the player controls them.

Astraea FGA Mk. I


The Astraea Mk. I is a lean, mean killing machine. Offering two gunpod slots, this fighter allows you to pack twice the gunpods and use them both at the same time. However, its drawback is that is only has one machine gun and that the machine gun can not be used when two weapon pods are in use.

Endymion FRS Mk. II
The Endymion Mk. II is one of the most adaptable fighters at your disposal. It has the capability to carry 3 gunpods, each in a different slot, but you can only use one of them at a time. This skill allows the player, depending on the weapons acquired, the ability to counter any situation. The default machine gun is also not affected by the gunpod, unlike the Astraea. The only drawback with this fighter is the ammo that it gets with every weapon is less than with the other ships, which makes it necessary to pick up weapons of the same type to re-stock ammo. Also, the need to constantly change weapons in the heat of the battle can be difficult. It also shares the same weapon handling characteristics of Endymion Mk. III, like holding the Cannon or Riot in a 45 degree angle if it is on top, etc.

Endymion FRS Mk. III
The Endymion Mk. III is a simpler ship, equipped with dual standard machine guns, and room for only one gunpod. The machine guns are not more powerful, but the twin bullets have a larger hit area, making it easier to hit various targets.

It is considered an easier ship to pilot because of less weapon management, but it has limited combat potential compared to the other ships.

PW-104b Schabe - "Unknown Fighter I"
Unknown Fighter I is a Schabe, one of the police cars from Stage 1. It cannot use gunpods, but instead it's default machine gun can be upgraded, based on gunpods you pick up. The machine gun's level is tracked above your score gauge, at the bottom-right corner of the screen; the highest level is 20. It will also fire additional shots in varying directions (or homing), depending on your last obtained gunpod. Holding the gunpod button (ARM2) will activate the emergency light.

It is unlocked by achieving at least 20 different S. Bonuses in a single playthrough on any difficulty (all continues are allowed).

Astraea FGA Mk. II - "Unknown Fighter II"
Unknown Fighter II is the Astraea FGA Mk. II, an upgraded version of the Mk. I. It is identical to the previous version, except it has a red color scheme and it holds 9,999 ammo for any gunpod it obtains. This is by far the most powerful ship in the game, and makes it easier to obtain very high scores.

It is unlocked by completing the game on Hard difficulty using 3 continues or less.